The paper by Quinn and
Bell is an extension of on the topic of new science standards from last week. Here
the concept of designing, making, and playing (DMP) is introduced in which students
on their own initiative go through a process of design and investigation to
make something. This lends well into helping students go through the steps of engineering
and also making them think about scientific principles and how they fit to an
applicable problem. As such engineering projects are not something one
associates with traditional classrooms, the authors segue into informal
educational opportunities, which in many ways complement traditional schooling and
more often allow students to make connections between what they are learning to
what exists in the real world. It helps students to develop the ability to
think scientifically outside of the classroom and it meshes well with the
common core standards of helping students develop practices. The paper by
Braund and Reiss also follows the idea of informative learning, this time
focusing on out-of-school activities such as filed trips to zoos and chemistry
trails. One important point that the authors try to make is that such
activities are designed to engage students and retain student interest, so that
their attitude towards science does not decline drastically as they get older.
It’s an interesting point as society has moved past the age of great discoveries
and explorations and that people in general, not only students, are less likely
to be wowed by a spacecraft launching than people from decades ago. Thus there
is no better time than now to develop ways to help students stay interested in
science. The authors also bring up a point about high interest/low learning and
variations of this combination to out-of-school activities. It is imperative
that educators find the right balance between keeping students engaged and also
helping learn about science, as engagement and learning don’t necessarily go
hand-in-hand.
No comments:
Post a Comment